/** Proofs GPU - Space and Time's cryptographic proof algorithms on the CPU and GPU.
 *
 * Copyright 2023-present Space and Time Labs, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#include "sxt/base/container/span_utility.h"

#include <numeric>

#include "sxt/base/test/unit_test.h"

using namespace sxt;
using namespace sxt::basct;

TEST_CASE("we can make winked allocations") {
  std::pmr::monotonic_buffer_resource alloc;

  {
    auto sx = sxt::basct::winked_span<int>(&alloc, 3);
    std::iota(sx.begin(), sx.end(), 0);
    REQUIRE(sx.size() == 3);
    REQUIRE(sx[0] == 0);
    REQUIRE(sx[2] == 2);
  }
}
